Principal Rendering Engineer
Apply NowCompany: Absurd Ventures
Location: San Rafael, CA 94901
Description:
Summary:
We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion.
Core Responsibilities:
Core Qualifications:
Plus If...
Description
The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion.
Core Responsibilities:
- Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, mGPU, and shader compilation.
- Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements.
- Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current-gen consoles to cutting-edge PCs and emerging hardware.
- Drive the development of tools associated with rendering features, ensuring they are user-friendly and meet the needs of our artists.
- Optimize our skin cache for GPU performance and memory to support rendering many characters on screen.
- Stay up-to-date on current techniques, research, graphics data, and hardware advancements to inform the development of forward-thinking rendering systems.
- Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams.
- Author new shaders and effects to enhance visual quality.
Core Qualifications:
- Strong proficiency in C++ and multi-threaded programming techniques.
- In-depth real-time rendering experience in the games industry or related computer graphics fields.
- Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).
- Experience with Unreal Engine 4 or 5.
- Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures.
- Deep knowledge of at least one graphics API (e.g., DirectX 11/12, OpenGL, Vulkan, Metal).
- Demonstrated skills in performance and memory optimization across various platforms.
- Experience shipping AAA video games.
- A proven track record of creating clean, efficient, and well-tested code.
Plus If...
- Experience with emerging rendering technologies, such as ray tracing or machine-learning-based graphics solutions.
- Contributions to published research or participation in industry conferences related to computer graphics.
- Familiarity with mGPU solutions and cutting-edge PC hardware optimization techniques.
Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA OR San Rafael, CA.
The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.