Senior Researcher - Real Time Rendering
Apply NowCompany: Huawei Technologies Canada Co., Ltd.
Location: Vancouver, BC V5K 5J9
Description:
Huawei Canada has an immediate 12-month contract opening for a Senior Researcher.
About the team:
The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.
About the job:
Design and develop real-time computer graphics rendering systems on devices.
Design cutting-edge rendering techniques, including shaders and content pipeline.
Profile and optimize GPU/CPU performance on multiple platforms.
Research the newest graphics algorithms and technologies used in 3D applications and games.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
What you'll bring to the team:
BSc degree in Computer Science/Engineering or equivalent experience.
Hands-on experience in designing real-time rendering systems and features.
Experience with one of the following APIs: Vulkan, OpenGL ES, DirectX.
Skilled in C/C++ and experience in object-oriented design and implementation.
Minimum 2 years of researching & engineering experience.
Knowledge of GPU architectures is an asset.
Console development experience is an asset.
About the team:
The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.
About the job:
Design and develop real-time computer graphics rendering systems on devices.
Design cutting-edge rendering techniques, including shaders and content pipeline.
Profile and optimize GPU/CPU performance on multiple platforms.
Research the newest graphics algorithms and technologies used in 3D applications and games.
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
What you'll bring to the team:
BSc degree in Computer Science/Engineering or equivalent experience.
Hands-on experience in designing real-time rendering systems and features.
Experience with one of the following APIs: Vulkan, OpenGL ES, DirectX.
Skilled in C/C++ and experience in object-oriented design and implementation.
Minimum 2 years of researching & engineering experience.
Knowledge of GPU architectures is an asset.
Console development experience is an asset.